- monz (tonalsoft.com) wrote on 23 Oct 2006 at 10:32 +0200:
tim, thanks for incorporating the pbrain procedural functionality into BFdev ...
your brainfuck IDE is truly awesome, and adding the pbrain capability makes it even
better.
- tm wrote on 27 Sep 2006 at 23:51 +0200:
- Karsten wrote on 02 Aug 2006 at 20:14 +0200:
Hi Tim,
Thanks for the base64 decoder programm. Very nice and useful ! Go on
like this.... By the way I can absolutely understand your affection for
the Z80. Nowadays kids only learn to configure Windows and learn nothing
about computers. So they will end up passing puberty in discotecs rather
than in from of the computer. Poor kids. They miss something ;-)
Karsten
- Daniel wrote on 14 Apr 2006 at 23:06 +0200:
++++++++++[>+++++++>++++++++++>+++>+<<<<-]>+.>++++++++++++++.---.++++..------------------.+++++++++++++++++.++.-----------.--.>+++.
- S king wrote on 07 Apr 2006 at 02:14 +0200:
Your Base64 decoder saved my butt - thanks!!
- Tim (4mhz.de) wrote on 18 Feb 2006 at 22:02 +0100:
Hello silamantex,
thank you for your suggestions. They are interesting but too complex to implement
them in a short while. As BFdev's version number increases, I think I will implement
some of the features you request.
Happy coding!
-Tim
- silamantex wrote on 18 Feb 2006 at 18:17 +0100:
continue about your Brainfuck Developer tool
1. Memory window doesn't show related character depends from memory item code.
2. Will be good if output window will support two displaying modes
first - same as current
second - hex + text
Thank you!
- silamantex wrote on 17 Feb 2006 at 20:49 +0100:
Hello!
Your Brainfuck Developer tool is very good!
Could you add some additional function? :)
1. Some UI is needed which shows detail information about source code:
Total source code size,
Just brain fuck code size (!) (very useful)
2. Implement possibility to save to file just brainfuck code without any comments
or any non brainfuck symbols.
3. Support for Projects to include all project environment. (save/load)
4. May be after step 3. Give opportunity to bind some text description with each
memory item.
'Memory' window must show that info.
I hope what my wishes is not so big. :)
Thank you!
- Tim wrote on 27 Jan 2006 at 17:55 +0100:
- Tim (4mhz.de) wrote on 01 Jan 2006 at 01:23 +0100: